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Specific Sports Rules

As an amendment to General Terms and Conditions and to Betting rules we have some specific betting rules for different sports (if any). If there is any conflict between the Specific Sport Rules and these General Terms and Conditions and/or General Betting Rules, the Sport Specific Rules shall prevail

1.1. AFL (Australian Football)

  • Bets are accepted on:
    • Regular time of 80 minutes (4 quarters of 20 minutes or 2 halves of 40 minutes).
    • Regular time with overtime (marked With OT).
  • The Betting Company is not responsible for any errors in the duration of matches. The stats given in the betting line and live are indicative. Game rules can be clarified using official sources.
  • If a match is abandoned before 80 minutes of the game have elapsed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
  • If the venue of a game is changed, bets already placed on the game are valid, provided that the home team is still deemed to be the home team.
  • First Goalscorer bets. If a player does not participate in a match or enters the field after the first goal was scored, all bets on that player are cancelled. Bets on players substituted or sent off before the first goal is scored are deemed lost. If the first goal is scored by a player on whom no odds have been offered, all bets on other players are deemed lost, unless the Any Other Player option is offered. If a match is abandoned before the first goal is scored, all bets are cancelled.
  • Goal (6 points) – if the ball is kicked directly between the two taller posts without touching another player, the attacking team receives 6 points.
  • Behind (1 point) – if the ball passes directly between the inside and outside goal post (behind), if it hits the post, passes over the goal line or back line.
  • Half Match bets are accepted for the first half and the entire match.
  • If a match is abandoned and not resumed within 48 hours, the Betting Company reserves the right to invalidate the bets.
  • If team names are displayed incorrectly, the Betting Company reserves the right to invalidate the bets.

1.2. American Football

  • Bets are accepted on:
    • Regular time (60 minutes, 4 quarters of 15 minutes).
    • Regular time with overtime (marked With OT).
  • If a match is started but not finished, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
  • A match is deemed played if at least 50 minutes of the match have been completed. In this case, all bets are settled based on the results at the time the match is stopped.
  • For Higher At The End Of The Tournament bets, if teams do not advance from the group, priority is given to the ranking (in the group) and then to points earned.
  • Highest (Lowest) Scoring Quarter Total bets. Two or more quarters with the same highest (lowest) total are not grounds for a refund. The bet settlement in this case is based on the total.
  • Highest Scoring Quarter bets. If it is not possible to determine which quarter is the highest-scoring (two or more quarters ending with the same result), bets on such quarters are settled with odds of 1. Bets on the remaining quarters are deemed lost.
  • Highest Scoring Half bets. If both halves end with the same result, bets are settled with odds of 1.
  • If a match including overtime ends in a draw, bets on W1 and W2 are settled with odds of 1, bets on totals and handicaps are settled based on the match results.
  • If teams’ names are displayed incorrectly, the Company reserves the right to cancel the bets.

1.3. Badminton, table tennis, beach volleyball

  • If a match is delayed or postponed for any reason, all bets remain valid until the end of the match or the end of the tournament in which the match is played, until the match is finished or one of the players withdraws.
  • If a match is cancelled due to it being abandoned or because of the disqualification of a team, all bets are settled with odds of 1, except bets on outcomes that are already decided by the time the match is abandoned. Bets on the winner of the match will be settled with odds of 1.
  • If there is a typo in the initials of a player (e.g. A. Ivanov instead of V. Ivanov), this is not grounds for cancelling a bet and the bet remains valid.
  • Match Win bets. If any of the specified players in an event are replaced before the start of a match, all bets are cancelled.
  • Handicaps and totals for the specified sports are expressed in points, except for the Sets Handicap and Sets Total.
  • Winner bets. The winner is the player (team) who takes first place in a tournament. If a player withdraws before a tournament starts, bets on this player are settled with odds of 1.
  • To Qualify bets. In this bet, the Client predicts the player who will go through to the next round of the tournament. If both players drop out of a tournament, the player who goes further in the tournament is deemed the better player; if both players drop out in the same round, bets are settled with odds of 1. If a player withdraws before a tournament starts, bets are settled with odds of 1.

1.4. Ball hockey (bandy)

  • All bets are settled based on the results at the end of the regular time (90 minutes of play, 2 halves of 45 minutes or 3 halves of 30 minutes).
  • Extra time counts only for bets on reaching the next round, promotion to the next league, competition winner, etc.
  • If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
  • A match is deemed played if at least 60 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
  • Inline Hockey is a type of hockey where players wear skates and use a puck or a ball. A match lasts for 4 quarters of 12 minutes each.

1.5. Baseball, softball

  • Bets on baseball matches are accepted with extra innings.
  • All bets on a match are accepted with regard to the starting pitchers, as long as their names are given in the event. For a bet to be valid, both designated pitchers must start the game and pitch at least one inning. If at least one of the pitchers does not start the game for any reason, all bets on that game are cancelled. If the names of starting pitchers are not specified, bets are accepted without regard to the starting pitchers.
  • The home team in a match is the team batting second, regardless of where the game is played.
  • All bets are settled based on the official result of a match, including all extra innings (except bets on parts of the match).
  • A match is deemed played if at least 5 full innings or 4.5 innings have been played. If fewer than 4.5 innings have been played, the following bets are settled: Bets on wins, advancing to the next stage, bets results of which have already been decided at the time the match is stopped. All other bets on this match are settled with odds of 1.
  • SPORTS betting. If a baseball match does not start at the specified time and there is confirmation on the official website that the match has been postponed, all bets on that match are settled with odds of 1.
  • LIVE bets. If a match is suspended (abandoned) and resumed within 72 hours, bets remain valid until the end of the match. If a match is not completed within 72 hours, all bets on the match are cancelled, except for the outcomes that have already been decided.
  • For tied baseball games (NPB, pre-season MLB, KBO), bets on W1 and W2 are settled with odds of 1 (refund).
  • In MLB pre-season games, if the score is tied at the end of the 9th inning, an extra 10th inning is played. If no one wins in the 10th inning, the game ends in a draw and bets on W1 and W2 are settled with odds of 1 (refund).
  • Softball –a team sport with a ball, similar to baseball. Teams play 7 innings in an official game. In the event of a draw, extra innings are played.

1.6. Basketball

  • In this sport, bets are accepted on:
    • Regular time (48 minutes of play, 4 quarters of 12 minutes or 40 minutes of play, 4 quarters of 10 minutes, NCAA – 2 halves of 20 minutes); basketball 3×3: 10 minutes of play or to 21 points.
    • Regular time with overtime (marked With OT).
  • A match is deemed played if at least 35 minutes have been played for 48-minute matches (or at least 28 minutes for 40-minute matches). In this case, all bets are settled based on the results at the time the match is stopped. In basketball 3×3 – at least 70% of play or if at least one team has scored 16 points.
  • In basketball matches (for events marked OT), bets on handicaps and totals for the 4th quarter and the 2nd half are settled without counting overtime (OT).
  • Bets on individual and team statistics are accepted including overtime, unless otherwise declared, and settled based on the final score sheet.
  • Bets on basketball 3×3 are accepted according to the official regulations and competition rules published on the official website of the tournament or sports club. The rules and regulations of a particular competition differ from the rules and regulations of other similar tournaments and shall not be grounds for refunding bets accepted for basketball 3×3 events.
  • NBA teams can be ordered as home team versus away team or in reverse. In the case of the latter (reverse), bets are not refunded.
  • The rules for friendly (cup, club) basketball matches are independently verified by the Client in official sources. If a friendly match ends in a draw (the change of match rules), bets on wins are settled with odds of 1, and all totals and handicaps are settled based on the final result.
  • In cup basketball matches, overtime (OT), which is played based on the sum of the results of two games, only counts for bets on advancing to the next round, another league, the competition winner, etc.
  • If a basketball game ends in a draw, Will There Be Overtime – Yes bets are settled as won; Will There Be Overtime – No bets are settled as lost.
  • Half-Match bets are indicated in the betting line by the letters W as a win and X as a draw, and the outcome of the first half is placed first, while the outcome of the whole match is placed second. For example, W1 / W2 denotes a win of the first team (W1) in the first half and a win of the second team (W2) in the match in regular time.
  • Highest (Lowest) Scoring Quarter Total bets. Two or more quarters with the same highest (lowest) total are not grounds for a refund. The calculation in this case is based on the total (points scored during OT are not included in the calculation of the 4th quarter total).
  • Highest Scoring Quarter bets. If it is not possible to determine which quarter is the highest-scoring (two or more quarters ending with the same result), bets on these quarters are settled with odds of 1. Bets on the remaining quarters are deemed lost (points scored during OT are not counted when calculating the 4th quarter total).
  • Highest-Scoring Half bets. If both halves end with the same score, bets are settled with odds of 1 (points scored in OT do not count towards the 2nd half total).
  • Home Team To Win Both Halves – No bets are settled as won if the home team loses at least one half.
  • Each Team To Score Over 72.5 – Yes bets. Bets are settled as won if the total of each team for the whole match is 73 or more points.
  • Each Team To Score Over 72.5 – No bets. Bets are settled as won if at least one of the teams fails to earn the specified amount of points.
  • All Periods Total Over 32.5 – Yes bets. Bet are settled as won if the total is 33 or higher in all quarters.
  • Quarter Draws and Total, Quarter Handicaps, Quarter Scores, and Quarter Wins bets are settled for regular time only.
  • Bets on total fouls are settled based on the final score sheet, in which only personal remarks to players are included. A technical foul committed by a coach, a team official or a player on the bench does not count for betting purposes.
  • Bets on a player’s individual statistical performance. If a player does not play a match, or plays for less than 2 (two) minutes, bets accepted on their individual statistical performance are subject to refund.
  • Bets accepted on events recognised as incomplete are subject to cancellation, except for bets accepted on events where the result was already determined. For interrupted events, bets accepted on the comparative performance of the quarters are subject to cancellation.
  • Bets accepted on events that have been interrupted, but are deemed played, are settled in the usual way. Bets accepted for a match that was stopped and where the draw countdown did not start are subject to refund (if the match is interrupted in the 3rd quarter, bets for the 4th quarter are settled with a refund). Bets accepted for events that have started but are not completed are settled as completed.
  • Bets accepted for individual parts of a match (quarters) that are stopped are settled as played if at least 70% of the playing time, as per the rules for this part of the match, has been completed. The calculation of the elapsed playing time takes into account only full minutes played and rounds fractions downwards.

1.7. Beach football

  • All bets are settled based on the result at the end of the regular time (36 minutes of play, 3 periods of 12 minutes each).
    The Betting Company is not responsible for any errors in the length of matches. The stats given in the betting line and live are indicative. The rules of the game can be clarified using official sources.
  • Extra periods and penalty shootouts count only in bets on the winner of a match, reaching the next round or on the competition winner, etc.
  • If a match is started but not finished, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
  • A match is deemed played if at least 30 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.

1.8. Biathlon

  • Who Is Higher bets. The Client predicts the athlete (for a relay team) who will finish higher in the final score sheet. If both athletes withdraw or one athlete does not start, bets are settled with odds of 1. If one of the athletes fails to finish, bets on that athlete are deemed lost.
  • Misses bets. Comparison of the total number of misses by athletes. The Client predicts which of the athletes will miss the greatest number of times. If there is a draw, bets are settled with odds of 1. If an athlete retires from the course without having shot at all the ranges, bets are settled with odds of 1.
  • Misses in Relays bets. The number of misses in a relay is calculated by adding the number of penalty laps and the extra ammunition used by all team members.
  • Which Country’s Best Representative Is Higher bets. The Client predicts the country whose best representative will finish higher in the final race score sheet.
  • Race Winner bets. The winner of the race is the athlete who comes first in the final score sheet. If there are two or more winners, bets are settled with odds of 1.
  • Leader After The 1st (2nd etc.) Stage bets. The stage winner is determined by the final score sheet. If there are two or more winners of the stage, bets are settled with odds of 1.
  • Winner. Men. Pursuit race. 12.5 km. Hochfilzen. 1-10 place (December 8, 2013 | 16:30) – Winner (Daniel Mesotitsch) Yes bets. Bets are settled as won if D. Mesotitsch finishes the race in the top-10.
  • Additional Cartridges Sweden (13 December 2013 | 17:25) Total 7.5 U bets. The bet is settled as won if the Swedish athletes use 7 or fewer extra cartridges.
  • Winner’s Lead From 2nd Place 0-20 sec – Yes bets. The bet is settled as won if the winner’s lead over the athlete in 2nd place is 20 seconds or less.
  • IBU World Cup bets. The overall standings are calculated based on the season’s results.

1.9. Boxing

  • The start of a fight is determined by the sound of the gong at the start of the first round.
  • If no decision can be made on the outcome of a fight, or if a fight is abandoned for any reason without a decision being made on the result of the fight, all bets are cancelled. If the result of a fight has already been decided, bets are settled depending on the result.
  • In the event of a change in the number of rounds, bets on the outcome of a fight remain valid and bets on the number of rounds are settled with odds of 1.
  • Fight Duration bets are indicated in the Total Rounds line. The Client predicts the number of rounds in a fight. When counting the number of rounds, the round in which the outcome of the fight was decided (the end of the fight) counts.
  • If a fighter refuses to continue a fight after the sound of the gong for the beginning of the next round, the fight is deemed to have ended in the previous round.
  • Winner – W1 (W2) bets. In the betting line donated as Winner – W1 (W2) (1 and 2 respectively), and includes the following items:
    • Points Victory.
    • KO Victory.
    • TKO Victory.
    • Technical Decision Victory.
    • Disqualification Or Withdrawal Of An Opponent.
  • Draw bets. These bets are denoted by an X in the betting line and determined by decision of the judges based on the boxers’ points after all rounds of the fight have been completed.
  • Points Victory bets. Denotes victory by decision of the judges after all rounds of a fight have been completed.
  • Inside-The-Distance Victory bets. Includes knockouts, technical knockouts, disqualification or withdrawal of the opponent during the fight.
  • Round 3 – W2 bets. This bet is settled as won if the second opponent wins by knockout or technical decision in round 3.
  • Fight Ends In Rounds 10-12 bets. This bet is settled as won if the boxer wins by knockout or technical decision in rounds 10 to 12.

1.10. Chess

  • Bets on the result of a game are settled based on the official result of that game, and bets on the result of a match are settled based on the results of all games in that match.
  • Should more than one player share first place at the end of a tournament, when settling bets dead-heat rules apply provided there is no tie-break.
  • White is always marked as 1, regardless of the match venue.
  • If the start of a game is delayed or a game is postponed for any reason, all bets remain valid until the end of the game or the end of the tournament.
  • Win – Handicap (0) bets. If a game ends in a draw, all bets are cancelled.
  • Should the format of a match change, bets on that match are settled with odds of 1.

1.11. Cricket

  • Bets are counted based on the official result announced by the governing body of the match or tournament.
  • If a match is abandoned and not completed, bets on the winner of that match are settled with odds of 1.
  • Bets are accepted for regular time without overtime (super over), unless otherwise specified. If there is no Winner With Super Over bet in an overtime match (super over), bets are settled with odds of 1.
  • There are several types of cricket competitions:
    • One-Day International Match (Twenty20 – quick match) – the game lasts an average of three and a half hours.
    • One-Day International Match (ODI) – the game lasts more than 8 hours.
    • Test matches – 5 game days with a minimum of 90 overs each day for each team twice (to win a test game, a team must dismiss the opposing team twice).
  • If the official result of a match is a draw, and no draw bets are offered, any means of deciding the winner count, e.g. bowl off, super over, etc. (super overs and bowl offs do not count for all other bets).
  • Best batsman in the team. Bets on Test Matches and County Championships remain valid, regardless of the number of overs completed. For bets to be valid in a one-day match, a minimum of 20 overs must be completed. For bets to be valid in Twenty20 matches, a minimum of 10 overs must be completed.
  • Bets placed on any player not included in the starting 11 or designated as a reserve player are cancelled. Bets on players who have been selected but do not hit the ball or enter the field are settled as lost. The rules of a draw apply.
  • Some types of outcome can only be settled after the full event listing becomes available on the official source, which can take 10-12 hours.
  • Innings in test matches are over when all batters of the batting team are dismissed from the game, the captain announces that the innings is being abandoned, or when the time or number of overs limits are reached. Innings in ODI, T20 and T10 matches are deemed over when all players of the batting team have been dismissed from the game or when the overs limit is reached.
  • Total runs in an inning. The Client must guess the total or individual total of a team(s). Bets are settled according to the official result. If a match is shortened due to unforeseen circumstances (rain, light, darkness), bets are settled with odds of 1, except for results that are clearly determined if the minimum number of overs was not played.
    • Minimum number of overs to determine the result:
    • Twenty20 – 20 full overs for each team.
    • One-day matches (ODI) – at least 40 overs for each team.
    • 100-Ball Matches – full 100 balls for each team.
    • Test matches and first-class matches. Announcements will considered as the end of the inning for settlement purposes. If the first inning is cancelled, all bets are cancelled. If the inning is not completed due to weather conditions or external circumstances, all bets are cancelled, except when the outcome has already been determined.
  • Total Runs By The Time The Wicket Is Taken. Bet are settled as won if the specified criteria for wicket-taking and total runs are correctly predicted. If no wicket is taken and the total exceeds the specified minimum, bets are settled as lost. If no wicket is taken and the total runs exceeds the maximum indicated, bets are settled with odds of 1.
  • Best Batter bets. If two or more players have the same number of runs, bets on these players are settled with odds of 1. If a player is in the starting line-up but does not enter the field, bets on the best batter are settled as lost.
  • First Ball bets. The first ball in the game is accepted regardless of who wins the toss. The second, third, fourth and fifth balls in a match are settled in a similar way.
  • Best Bowler bets – the best bowler is determined by the number of wickets taken. If the number of wickets is the same, it is settled by the lower ECON.
  • Total Runs on delivery. This bet is calculated based on the delivery by score, not by serial number. For example:
    • 1WD
    • 4 runs
    • 2 runs
    • The second delivery will be settled based on the result of 4 runs.
  • Maximum Runs Of Any Player; Player, Total Runs; Number Of Runs Of A Player. In test matches, these bets are settled based on the highest score in the innings. The runs of two innings are not added up, unless otherwise stated.

1.12. Darts

  • Match bets. If a match is started, but not completed, the player who has qualified for the next round is deemed the winner. However, bets on a set, leg, handicap and special bets are cancelled if the result of a particular bet has not been decided.
  • Handicaps and totals for darts matches are displayed in sets, unless otherwise stated in the betting line. 180 points in darts is the maximum possible score of 3 throws in one round.
  • Final Visit To The Oche Total 40 And Under/(41 And Over) bets. The final visit to the oche (checkout) is a certain number of points at which a player can complete the game. This term is used for a type of darts where players are given points (301 or 501) at the start of the game and they must reach a score of zero. When a player has 170 points left, they can theoretically finish the game. Assuming, of course, that they score 170 points in one visit to the oche.
  • If the match format changes, the bet is cancelled and settled with odds of 1.

1.13. Field hockey

  • All bets are settled based on the result at the end of regular time (In regular field hockey championships, the game lasts 2 halves of 35 minutes with a break of 5 minutes, and in EHL 4 halves of 15 minutes).
  • Extra time and penalty shootouts are counted only for bets on reaching the next round, the competition winner, etc.
  • If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
  • A match is deemed played if at least 60 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
  • Indoor Hockey is a type of field hockey played indoors. A match consists of 2 halves of 20 minutes each.

1.14. Floorball

  • Floorball is hockey played indoors on a hard floor with a hollow plastic ball.
  • All bets are settled based on the result at the end of regular time (60 minutes of play, 3 halves of 20 minutes each).
  • Extra time and penalty shootouts are counted only for bets on reaching the next round or on the competition winner, etc.
  • If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
  • A match is deemed played if at least 50 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
  • In agreement with the organiser of the competition, matches can be played for a shorter time, but not less than 2 halves of 15 minutes each, with a break as determined by the organiser. Check independent sources for competition rules.

1.15. Football

  • Bets on football matches (including cup matches) are accepted for regular time (90 minutes of play, 2 halves of 45 minutes plus injury time), unless otherwise stated in the betting line (extra time).
  • Extra time and penalty shootouts are counted only for bets on reaching the next round, another league, or the competition winner, etc.
  • 75 minutes of a match must be played for bets to remain valid, except in cases when the betting results have already been determined at the time the match is stopped.
  • For friendly matches, the rules are adopted before the start of the tournament. Before betting on friendly matches, the rules of the game can be clarified using official sources.
  • Bets on football matches marked extra time are settled without penalty shootouts. Bets on penalty shootouts are accepted separately.
  • Corners Total – the Client predicts whether both teams will be awarded more or fewer corners during a match than a specified amount.
  • Yellow Cards Total and Yellow Cards Handicaps are counted only as warnings to players and goalkeepers who are on the field. When calculating the number of yellow cards in a match, a repeated warning resulting in an automatic expulsion of a player from the field does not count. Yellow and red cards shown to outfield players and the goalkeeper after the final whistle do not count for betting purposes. If the referee shows a yellow card at half-time for an offence that occurred in the first half (delayed yellow card), it counts towards the first half.
  • The number of yellow and red cards, corners, post and crossbar strikes are determined by video broadcast. If a broadcast is interrupted or there is no broadcast, the result of the number of yellow and red cards and corners is taken from official sources of information. All other statistics (offsides, fouls, substitutions, etc.) are taken from official sources of information only. A substitution made in the 46th minute, according to the official source, is deemed to have taken place at half-time. A retaken corner counts as one and the same corner. Only corners taken are considered when calculating the total amount of corners.
  • Hit The Woodwork bets. Only post and crossbar strikes after which the ball remains in play (touched a player, the referee, the other post or crossbar) count. A post and crossbar strike does not count if: the game was stopped before the ball hit the woodwork; the ball went out of play or into the goal (a goal was scored) after hitting the woodwork. All post and crossbar strikes in regular time count when settling Hit The Woodwork – No/Yes bets.
  • Shots on goal bets. Post and crossbar strikes do not count for this bet.
  • The use of the video assistant referee (hereinafter VAR) during matches is confirmed by television broadcast after the following events: the referee showed a VAR gesture (the referee draws a rectangle in the air); the referee used the VAR TV. The Goal Check message on the scoreboard and the referee putting their hand to their ear are not indicative of an official video review of a play. Other conversations between the referee and assistants are also not deemed official video reviews.
  • In Home Team To Score First Goal Up To 78th Minute – Yes bets, the Client predicts that team 1 will score its first goal within this time. If a goal is scored in the 78th minute, it counts towards this bet.
  • Total Goals Between Min () And () bets. The Client predicts the total number of goals in a specified time interval.
    • Between (40:00) and (44:59), injury time counts towards the goal total.
    • Between (85:00) and (89:59), injury time counts towards the goal total.
    • Between (10:00) and (19:59), if a goal is scored in the 20th minute, it counts towards this time interval.
  • First/Last Goal Period bets. Bets on the first goal scored within a certain period of time, e.g. from 1 to 30 minutes, are deemed lost if a match is abandoned when the score is 0:0 after this period of time.
  • Penalty – Yes/No bets. In this bet, the Client predicts whether or not a penalty will be awarded in a match.
  • Half: 1×2 bets. Bets are accepted for the first half.
    Example: First Half – Away Team – Yes. Bets are settled as won if the away team wins the first half.
  • Penalty Shootout – Away Team – Yes bets. Bets are settled as won if there is a penalty shootout and the away team wins. Bets are settled as lost if there is no penalty shootout or if the away team loses in a penalty shootout.
  • Highest-Scoring Period bets.
    • Highest-Scoring Period – 1st Half – the total number of goals in the 1st half is greater than the total number of goals in the 2nd half.
    • Highest-Scoring Period – 2nd Half – the total number of goals in the 2nd half is greater than the total number of goals in the 1st half.
    • Highest-Scoring Period – Draw – the total number of goals in the 2nd half equals the total number of goals in the 1st half.
  • Penalty Shootouts bets. If in a shootout no 5th penalty is taken:
    • Away Team To Score The 5th Penalty – No – refund.
    • Away Team To Score The 5th Penalty – Yes – refund.
  • Combined bets. A type of football betting that includes two or three outcomes. For example, Under 2.5 Goals And Under 4 Cards
    W2 and Under 10 Corner Kicks and Under 4 Cards. For this type of bet to win, all of the Client’s selections must win. Bets are accepted for regular time, including stoppage/injury time. Extra time does not count. A corner kick that is taken repeatedly is counted once. A second violation as a result of which a card is shown counts as one card. For example, after a yellow card, a red card is immediately given – in this case only one card counts. Only cards that are shown to players on the field count. In accumulator bets, if one of the bet parameters coincides with the proposed option, bets cannot be settled with odds of 1. Example: Under 10 Corner Kicks And Under 4 Cards – result – 9 corner kicks and 4 cards. The bet is settled as lost.

1.16. Futsal

  • All bets are settled based on the results at the end of regular time (40 minutes of play, 2 halves of 20 minutes each).
  • Extra time and penalty shootouts are counted only for bets on reaching the next round or the competition winner, etc.
  • If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
  • A match is deemed played if at least 35 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.

1.17. Gaelic football, hurling

  • All bets are settled based on the result at the end of regular time (70 minutes of play consisting of two halves of 35 minutes each or 60 minutes of play consisting of two halves of 30 minutes each). A match must be completed for bets to stand, except for markets which had already been determined at the time the match was stopped.
  • All bets are settled on the final score of a match:
    • A goal is worth 3 points when the ball is struck into the net below the crossbar.
    • A goal is worth 1 point when the ball goes over the crossbar and between the posts.
  • Goals in Gaelic football are similar to those in football, but with posts rising above the net. Example: The Home Team scored 0:12 (where 0 is the number of goals and 12 is the number of points scored), while the Away Team scored 2:5 (where 2 is the number of goals and 5 is the number of points scored. The total is 2 goals x 3 points + 5 individual points = 11 points overall). The combined score of the match was therefore 12:11 and the Home Team wins.

1.18. Handball

  • Bets are settled based on the result at the end of regular time (60 minutes of play, 2 halves, 30 minutes each).
  • Extra time and penalty shootouts are counted only for bets on reaching the next round, another league, or competition winner, etc.
  • Live bets. If a match has not finished, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
  • According to Chinese league rules, a match is over when the difference between the number of goals scored by each team reaches 15 and more than 30 minutes of play have elapsed.
  • A straight red card is not counted as a two-minute penalty in bets on handball statistics.

1.19. Horse racing

  • If a race is postponed to another day and this is indicated in official sources, all bets remain valid. However, single bets are cancelled and any of the outcomes included in accumulator bets are cancelled if:
    • The race is abandoned.
    • The race is officially declared null and void.
    • The race conditions change after bets have been placed (according to the rules).
    • The location of the race changes.
    • The surface (e.g. peat – mud, any weather conditions and vice versa) changes.
  • If a race is cancelled, all bets on that race are cancelled. If a race is postponed but takes place on the same day, all bets remain valid.
  • Will Be In Top-3 bets are settled as won if the horse comes in the first three.

1.20. Ice hockey

  • Bets on matches are accepted on:
    • Regular time (60 minutes of play, 3 periods of 20 minutes each).
    • Regular time with overtime (marked With OT);
    • Regular time with overtime and penalty shootouts (marked With OT and Penalty Shootouts).
  • Bets on live matches are only accepted for regular time. LIVE bets on KHL and NHL hockey matches can be accepted for:
    • Regular time.
    • Regular time with overtime (marked With OT).
    • Regular time with overtime and penalty shootouts (marked With OT and Penalty Shootouts).
  • If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
  • A match is deemed played if at least 45 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
  • NHL, AHL, CHL, OHL, WHL and East Coast Hockey League teams can be ordered as home team vs away team or in reverse. In the case of the latter (reverse), bets are not refunded.
  • Total bets. Where penalty shootouts are counted, all goals scored in shootouts are regarded as one goal.
  • If a goal is scored at 9 minutes 00 seconds, it is deemed to have been scored from the first to the ninth minute, if a goal is scored at 1 minute 00 seconds, it is deemed to have been scored in the first minute.
  • If the performance in the compared periods is equal, match-up Highest-Scoring Period bets are settled as lost.
  • Team To Win And Total Under/Over bets. The Client predicts which team will win a match and how many goals will be scored: over or under a specified number. Bets on NHL and KHL matches, as well as on matches from other leagues and international tournaments, are accepted for regular time.
  • Away Team To Win In Overtime – No bets are settled as won if there is either no overtime or team 2 loses in overtime. Bets on win in a penalty shootout are settled in the same way.
  • To Win in Overtime bets. The winner is decided in overtime (OT).
    • The score is (0:0, 1:1, 1:0) – the bet is lost.
    • The score is (0:0, 1:1, 0:0, 0:1) – the bet is won.
    • The score is (0:0, 1:1, 0:0, 0:0, 1:0) – the bet is lost.
  • Bets on events marked Shots On Goal. The number of shots on goal are determined based on the official score sheet.
  • To Score First And Win The Match bets are accepted for regular time.
  • Home Team To Score First And Win The Match – No bets. Bets are settled as lost if the team does not score first or does not win the match.
  • Total From 6 To 8 – No bets. Example:
    • Total From 6 To 8 – No. The score is (2:3), the total amounts to 5, the bet is won.
    • Total From 6 To 8 – No. The score is (3:4), the total amounts to 7, the bet is lost.
  • Power Play Goals – Total bets. The Client predicts the number of goals scored during power plays. Example: The Home Team scored one goal in a power play, the Away Team scored no goals in a power play. Accordingly, a total of only one goal was scored during power plays in the match:
    • Power Play Goals – Total Under 1.5 bets are won.
    • Power Play Goals – Total Over 1.5 bets are lost.
  • In Total Hat-tricks Over 0.5 bets, only scored goals count (assists do not count when determining a hat-trick).
  • Highest-Scoring Period bets.
    • Highest-Scoring Period – 1 – the teams will score more goals in the first period than in the second or third periods.
    • Highest-Scoring Period – 2 – the teams will score more goals in the second period than in the first or third periods.
    • Highest-Scoring Period – 3 – the teams will score more goals in the third period than in the first or second periods.
    • Highest-Scoring Period – Draw – the teams will score an equal (highest) number of goals in at least two periods.
  • Match Winner bets are settled based on the rules of the respective tournament. For example, Match Winner bets on NHL regular tournament matches are settled including OT and penalty shootouts. Match Winner bets on playoff matches are settled including OT.
  • Predictions for the number of two-minute removals. A double minor penalty (2+2) counts as two removals. If a penalty is awarded at the same time as the final whistle in a period or a match (20:00, 40:00, 60:00), it is included in the period that ended.
  • Bets on statistics (statistical indicators) are accepted only for Regular time.

1.21. Lacrosse

  • Bets on lacrosse matches include overtime.
  • If a goal is scored at 9 minutes 00 seconds, it is deemed to have been scored from the first to the ninth minute, if a goal is scored at 1 minute 00 seconds, it is deemed to have been scored in the first minute.

1.22. Rugby

  • All bets are settled based on the result at the end of regular time (80 minutes of play, 2 halves of 40 minutes each). The Betting Company is not responsible for any errors in the length of matches. The stats given in the betting line and live are indicative. The rules of the game can be clarified using official sources.
  • Extra time and place kick competitions are counted only for bets on reaching the next round or the competition winner.
  • 70% of a match must be played for bets to remain valid, except in cases when the betting results have already been determined at the time the match is stopped.

1.23. Snooker

  • Match bets. If a match is stopped, the player who reaches the next round is deemed the winner if at least one frame has been completed.
  • Frame bets, Handicap bets and Special bets. These bets are settled if the full number of frames required to determine the winner of the match is played. Should for any reason the winner be decided before the completion of a match, all frame bets, handicap bets and special bets are settled with odds of 1, unless the result of the bet has already been decided.
  • If a technical defeat is awarded to one of the players in any frame, the handicaps and totals for that frame are settled with odds of 1.
  • To Qualify bets. In this bet, the Client predicts the player who will go through to the next round of the tournament. If both players drop out of a tournament, the player who went further in the tournament is deemed the better player; if both players drop out in the same round, bets are settled with odds of 1. If a player withdraws before a tournament starts, bets are settled with odds of 1.
  • Century Break bets. In this bet, the Client predicts that a player will score a century break.
  • First Ball Is Blue bets. The bet is settled as won if the blue ball is pocketed before any other coloured ball (yellow, green, brown, blue, pink, black).
  • Shoot Out. Who Is Better In The Tournament bets. Criteria from most to least important: stage of elimination from the tournament, number of frames won, total points.

1.24. Squash

  • If a match is not completed for any reason (e.g. one of the players withdraws or is disqualified), the outcomes that are decided according to the match format at the time of it being stopped (e.g. the outcome of the first game, total of the first game, etc.) are accepted for betting purposes. For all other bets, payout is made with odds of 1.
  • As decided by the organizers, a match can consist of three to five games and last until three games are won.
  • Each game lasts until 11 points are scored. The player who first scores 11 points is the winner, unless the score in the game is 10:10. In this case, the game continues until the difference in the score reaches two points. The player with a two-point advantage is the winner.

1.25. Tennis

  • If one of the players in a tennis match withdraws or is disqualified for any reason, all bets on the match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is cancelled. For example, if a player withdraws with a 3:3 score in the first set. Outcomes: total 8.5 in the 1st set, handicap 3.5 in the 1st set, etc., are accepted for settling bets. The payout for outcomes such as total 9.5 in the 1st set, handicap 2.5 in the 1st set, set victory, total of 19.5 in a match, handicap of 4.5 in a match, match victory, etc., is made with odds of 1.
  • In tennis matches, odds are offered on a player’s total win in a match or set.
  • If a match is abandoned, all bets remain valid until the end of the tournament.
  • If the players are indicated in doubles matches, and at least one player is replaced, bets are settled with odds of 1; if the players are not indicated, bets remain valid.
  • A tie-break is considered one game for settling bets. If the decisive set was played according to the super tie-break rules (up to 10 points won), the score is determined by the number of points played in this set, for example, with a score 2:1 (3:6; 7:6; 10:8) the match result by games is 20:20.
  • Bets on the number of aces and double faults are settled as follows: events that are clearly determined by the time the match is stopped are accepted for settling bets. For all other bets, the payout is made with odds of 1. If a withdrawal (disqualification) occurs before a match starts, bets are subject to cancellation.
  • Tie-Break In The Match. The Client must determine whether an additional game will be played at the end of a set with the score 6:6, except for the decisive set in tournaments where the game continues to a difference of two games. The super tie-break is not taken into account.

1.26. Volleyball

  • If a match is started but not finished, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
  • If a set is not completed, the outcomes that are decided at the time of stoppage are accepted for betting purposes. All other outcomes are settled with odds of 1. If a set is completed but the match is not finished, bets on that set are deemed valid.
  • The handicap and total for a volleyball match is displayed in points, except for Sets Handicap and Sets Total bets.
  • Set Score bets. In the betting line, the corresponding columns are titled: 3:0, 3:1 etc.
  • Race To 3 (5 etc.) Points bets. In this bet, the Client predicts which player will be the first to score a specified number of points in a game. If any player withdraws for any reason before they or their opponent scores the specified number of points, bets are settled with odds of 1.
  • Leader After Scoring A Number Of Points bets. In this bet, the Client predicts the position of the teams after a certain number of points have been played. Example: W1 After 10 Points bets. There are a few options:
    • Match score (6:4), 10 points played, home team leads – bets are settled as won.
    • Match score (3:7), 10 points played, away team leads – bets are settled as lost.
    • Match score (5:5), 10 points played, draw – bets are settled as lost.
  • There Will Be A Balance bet. In this bet, the Client predicts whether or not there will be extra points in a set. There Will Be A Balance In The Set – Yes bets are settled as won if one of the teams wins following a score of 24:24, 14:14 in the fifth set.
  • Tie-Break bets. In this bet, the Client predicts whether there will be a 5th set (tie-break). Tie-Break – Yes bets are settled as won if there is a 5th set (tie-break).
  • Highest-Scoring Set Total bets (including set 5). For example, Highest-Scoring Period – Total 47.5 U bet, the match score (25:23, 26:24, 23:25, 23:18, 15:13) is settled as lost.
  • Lowest-Scoring Period Total bets (including set 5). For example, Lowest-Scoring Period – Total 40.5 U bet, the match score (25:23, 26:24, 23:25, 23:18, 18:16) is settled as won.
  • Bets on aces, blocks and service errors in volleyball. An ace in volleyball is a serve after which:
    • The ball lands on the opponent’s court without making contact with the players of the receiving team.
    • The ball goes out of play after contact with only one player of the receiving team.
    • After the ball contacts a second player, the ball is not directed towards the opponent and goes out of play.
    • If the ball makes contact with all three players, the serve is not considered an ace.
    • The number of aces is settled based on the broadcast.
    • Bets on the number of blocks and service errors in volleyball. The number of blocks and service errors is settled based on the broadcast. If there is no broadcast, bets are settled based on the tournament results on the official website.
  • If, during a friendly match, there is an event that according to the rules of volleyball ends the match, for example, a team’s victory with a score of 3:0 or 3:1, after which the winner is determined, bets are settled based on this event, even if the teams continued to play. Subsequent events do not influence the settlement of bets, but bets are settled as individual events if they were offered for selection in Live.
  • If the number of sets is specified incorrectly in a match, bets accepted on the Sets Score, Total and Handicap are subject to refund. Bets accepted on the match outcome will not be refunded.
  • If the type of surface, tournament name, or tournament location are specified incorrectly or inaccurately, this is not grounds for cancelling bets.
  • Additionally played sets (for example, Extra Set, Golden Set) are not taken into account when settling bets, but are settled as separate events if they were offered for selecting bets in Live.

1.27. Waterpolo

  • All bets are settled based on the result at the end of the regular time (32 minutes of play, 4 quarters of 8 minutes each). The Betting Company is not responsible for any errors in the length of matches. The stats given in the betting line and live are indicative. The rules of the game can be clarified using official sources.
  • Extra time and penalty shootouts are counted only for bets on reaching the next round or the competition winner, etc.
  • If a match is started but not finished, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
  • A match is deemed played if at least 30 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.

1.28. TOTO. The number of predicted events.

  • A TOTO option is a set of possible outcomes – one for each event. Match outcomes in a draw are denoted as 1 (Home Team To Win), Х (Draw) and 2 (Away Team To Win).
  • In each event, the Client predicts from one to three possible outcomes, while each resulting option from the outcomes is paid and settled separately.
  • Events are offered without winning odds. The winnings in a TOTO are paid from a prize pool generated independently by the Betting Company. The prize pool is divided into seven winning categories:
    • 15 correctly predicted outcomes – 10% of the prize pool.
    • 14 correctly predicted outcomes – 10% of the prize pool.
    • 13 correctly predicted outcomes – 10% of the prize pool.
    • 12 correctly predicted outcomes – 10% of the prize pool.
    • 11 correctly predicted outcomes – 10% of the prize pool.
    • 10 correctly predicted outcomes – 18% of the prize pool.
    • 9 correctly predicted outcomes – 32% of the prize pool.
  • One option participates in the allocation of winnings for its category, as well as by all categories with fewer predicted outcomes (e.g., if 12 outcomes are predicted in the option, the Client also receives winnings for categories 11, 10 and 9).
  • A jackpot is based on the results of previous draws and is also allocated for the winning category, where all the outcomes are correctly predicted. Winnings for each option are settled by multiplying the winning odds for a RUB 1 bet by the bet total, while the winning odds for a RUB 1 bet are determined by dividing the prize pool of this category by the sum of bets that have correctly predicted the options (i.e. the higher the bet amount, the bigger the winnings). If in the current draw none of the options predicted the required number of outcomes in any of the categories, the entire prize pool for this category is transferred to the jackpot of the next draw. The Betting Company is entitled to increase the size of a jackpot and set a minimum bet for every draw.
  • If an event does not take place, all the outcomes for this event are deemed won. Allocation of a jackpot in case events are not completed: 1 event does not take place – 35% of the jackpot is paid out, 2 events do not take place – 20% of the jackpot is paid out, 3 events do not take place – 10% of the jackpot is paid out, 4 events do not take place – 5% of the jackpot is paid out.
  • If 5 or more events do not take place in a draw, it is deemed cancelled and all bets are refunded.
  • The Administration reserves the right to use part of a jackpot to make the odds for winning bets not lower than 1.01 per RUB 1.
  • If 3 events do not take place in a draw, the 9 Correct Outcomes category is not paid out. In this case, the 10 Correct Outcomes category will get 40% of the prize pool, the 11 Correct Outcomes category will get 20%, the 12 Correct Outcomes category will get 15%, the 13 and 14 Correct Outcomes categories will get 10% each, and the 15 Correct Outcomes category will get 5%.
  • If 4 events do not take place in a draw, the 9 and 10 Correct Outcome categories are not paid out. In this case, the 11 Correct Outcomes category will get 45% of the prize pool, the 12 Correct Outcomes category will get 25%, the 13 Correct Outcomes category will get 15%, the 14 Correct Outcomes category will get 10%, and the 15 Correct Outcomes category will get 5%.
  • If before the start of a draw, the Administration has information about the cancellation of any event from the draw, or if any of the events are scheduled incorrectly in the draw (incorrect opponent names, wrong home/away team), as well as in the case of force majeure, including technical failures that may prevent all Clients from placing bets on the draw in full, the Administration is entitled (but is not obliged) to deem the draw void, cancel all bets and generate a new draw on the basis of the cancelled draw.
  • Bets are accepted until the earliest event starts. Bets placed after the start of events are cancelled and no part of the prize pool is allocated to them.

1.29. Esports

  • Counter-Strike: Global Offensive, League of Legends, Dota 2:
    • Best of 1 / Best of 2 / Best of 3 match formats. The numbers in the abbreviation represent the number of maps provided in the match. The winner is determined by the total maps won: Best of 2 – 2 victories to win the match; Best of 5 – 3 victories to win the match, etc.
    • The main structure of the base. The team that first destroys the opponent’s main structure wins the game. Please note. In League of Legends, the main structure is called Nexus, in Dota 2 it is called the Ancient (also known as Thrones).
    • In Counter-Strike, the maximum number of rounds on a map, excluding extra rounds, is 24. In the event of a draw (12:12) an overtime of six additional rounds is played. The win in overtime is awarded to the first team to win four of the six rounds. In the event of a draw (15:15) at the end of overtime an additional six rounds are played. The bet is settled taking into account all the rounds played.
    • Bets are placed taking into account additional rounds (extra time, etc.), unless otherwise specified. In event of a draw, bets are settled with odds of 1.
    • If a withdrawal (disqualification) occurs before a match starts, or there is a technical loss in the first map, the bet is settled with odds of 1. If a withdrawal (disqualification) occurs in a match that has started, bets are settled as follows: outcomes that, based on the match format, are clearly determined by that time, are accepted for bet settlement; bets on a match win remain valid provided that the first map has been completely played. The team (player) that withdrew from the match or was disqualified is deemed to have lost. For all other bets, payout is made with odds of 1.
    • The final match score is determined by the score on the screen recorded after the Throne or Nexus falls.
    • If a match starts with a score advantage of one of the teams based on a technical decision or rules, then all bets are cancelled, except when information about this was indicated in the event.
    • In Dota 2 and League of Legends, a map is deemed played if the Throne or Nexus of one of the teams falls.
    • Changes in the number of players, as well as their replacement in teams (due to player departures from the server, DDoS attacks, etc.) are not grounds for cancelling the bet.
    • First Blood – the Client must determine which team will kill the opponent’s player first.
    • First Roshan – the Client must determine which team will kill Roshan first.
    • Dragon, Baron or Harold bets. A bet is considered won if the chosen team destroys the non-player character specified in the bet’s name first. If no team destroys the non-player character specified in the bet name, bets on these events are subject to refund.
    • Pistol Round – the first round of the game (Counter-Strike: Global Offensive), where the players can use pistols only.
    • The team that destroys the opponent’s Throne (Nexus) first is declared the winner regardless of the current Frag score.
    • Map Duration – the Client determines whether the map will last more or less than a suggested value in minutes. For example, if a map ends at 37:00, then the Map Duration Is More Than 37 Minutes – Yes bet wins. Bets on total minutes of the map duration take into account the exact time of the map is completed. For example, if a map ends at 36:04, then the Map Duration Is More Than 36.5 Minutes – Yes bet loses.
    • For Dota 2 and SC2, the handicap and match total are indicated in the maps, unless otherwise specified in the betting line.
      For CS:GO with one map, the handicap and match total are indicated in rounds, unless otherwise specified in the betting line. For a game with two or more maps, the handicap and match total are indicated in the maps, unless otherwise specified in the betting line.
    • If a map is replayed during a match, all bets placed after the map starts (for Dota 2 after selecting the characters) are settled with odds of 1.
    • Changes in the number of players, as well as their replacement in teams (due to player departures from the server, DDoS attacks, etc.) are not grounds for cancelling the bet. The exception is the replacement of more than two players; in this case all bets are settled with odds of 1.
    • In case of a change in the match format (number of maps, rounds, etc.) all bets are subject to cancellation.
    • If for any reason a match was not completed or was stopped, and later restarted with a score of 0:0, all accepted bets are subject to refund and are settled with odds of 1.
    • Bets on specific maps are subject to cancellation if no rounds have been played on them.
    • Kills made after the end of a round are deemed made during the round.
    • The victory of an esports player in a Match and the victory of the team for which they play is deemed by the Betting Company to be connected events and cannot be combined within an accumulator bet. If these events are combined into an accumulator bet, the betting slip is settled with odds of 1.
    • For Dota 2 “Who will destroy the first tower” and “Who will destroy the first barracks” – bets are calculated based on the destruction of the first tower or the first barracks on the map, respectively. The team that destroyed the first tower or the first barracks, respectively, is considered the team whose opponent was the first to lose a tower or barrack, respectively, for any reason, including “denying”.
  • Valorant
    • The total of Frags is calculated by the number of players killed.
    • A match is deemed to have started after the first Frag in the Pistol Round.
    • In the event of a draw (12:12), overtime is played with 2 additional rounds. The win in overtime is awarded to the first team to win two of the two rounds. In event of a draw (13:13) at the end of overtime two additional rounds are played. Bets are settled taking into account all the rounds played.
    • In some cases, the final match score can be a draw in accordance with the tournament rules or by decision of the judging panel.
    • If one of the teams cannot continue the game for any reason and there is a technical loss on a map, and the map has started but less than 12 rounds have been played, all bets accepted on the maps and the match are subject to cancellation, except for bets on the positions played. If more than 12 rounds are played on a map, bets on the map are settled (the winning team is awarded up to 13 points (if the game was stopped in overtime, up to 14, 15, etc.)). The number of points of the losing team complies with the number recorded at the time the map was stopped.
    • If a match is stopped during the game on the first map, bets accepted on the Handicap and Total maps in the match are subject to cancellation, and bets on the match victory are settled as usual. The end time of the last round, after which the event was stopped, is deemed the end of the match, and all bets accepted after that are subject to cancellation.
    • If a player cannot play on a map, and the game has not started yet (no Frags were recorded), or the player has played less than half (the number of played rounds is divided by the number of played rounds on the map), bets accepted on this player are subject to cancellation.
    • Bets on specific maps are subject to cancellation if no rounds have been played on them.
    • Suicide and friendly kills do not count towards the round’s Frags.
    • Kills made after the round ends are considered made during the round.

1.30. Esports Basketball

  • Esports Basketball involves the streaming of a multiplayer game (a basketball simulator).
  • All bets are settled after an event ends.
  • Bets are accepted before the start of a match (pre-match) and during a match (Live bets). All Esports Basketball matches are streamed online.
  • All types and kinds of basketball bets are accepted for interactive basketball matches (NBA computer game). Settlement rules correspond to the basketball bet settlement rules.

1.31. Esports Football

  • Esports Football involves the streaming of a multiplayer game (a football simulator).
  • Bets are accepted on the UEFA Champions League and UEFA Europa League.
  • All bets are settled after an event ends.
  • Bets on football are accepted for regular time, unless otherwise specified.
  • All types and kinds of football bets are accepted for interactive football matches (FIFA and eFootball computer games). Settlement rules correspond to football bet settlement rules.

1.32. Esports Ice hockey

  • Esports Ice Hockey involves the streaming of a multiplayer game (an ice hockey simulator).
    • All bets are settled after an event ends.
    • Bets are accepted for regular time, unless otherwise specified.
    • All types and kinds of hockey bets are accepted for interactive hockey matches (NHL computer game). Settlement rules correspond to the hockey settlement rules.
    • Bets are accepted before the start of a match (pre-match) and during a match (Live bets). All Esports Ice Hockey matches are streamed online.

1.33. MMA and other martial arts

  • The beginning of a fight is marked by the sound of a gong at the start of the first round.
  • Bets are settled based on the official score sheet.
  • If the start date or time of an event is changed before the scheduled start time of the event, all betting slips remain valid until the final result is determined or the fight is officially cancelled.
  • If a fighter refuses to continue a fight after the sound of the gong for the beginning of the next round, or the fight is stopped in the break between rounds, the fight is deemed to be over in the previous round.
  • If a decision on the outcome cannot be made or the fight is stopped without the announcement of a winner (No contest), all bets are settled with odds of 1.
  • If the fight format is changed, all bets, except Winner – Entire Match bets are settled with odds of 1.
  • If a fight goes the whole distance, and the winner is determined by points scored, all bets placed for an early victory of the type In Which Round The Fight Will End and In Which Round The Winner Will Be Determined are deemed lost.
  • When settling betting slips for Total rounds, the term Half is used, related to the time of half a round – 2 minutes 30 seconds for mixed martial arts.
    For example: if 2 minutes 29 seconds or fewer have passed in a round, the round is not taken into account when calculating the total. If 2 minutes and 31 seconds or more have passed, the round is taken into account when calculating the total. If exactly 2 minutes and 30 seconds have passed, the total is settled with odds of 1.
  • Victory in a fight can be awarded by points, i.e. by the judges’ decision, or by a fighter by one of the early victory methods. A technical solution is an early victory method in which a fight has not gone the whole distance, but one of the fighters cannot continue the fight, and to determine the winner it is necessary to refer to the judges’ notes.

1.34. Wrestling

  • All bets are settled after the end of the competition based on the tournament rules. Bets remain valid if the number of participants is changed.
  • If additional participants or teams enter the tournament at any stage, all bets remain valid. If no one wins in the tournament or the winner is determined by lot, all bets are cancelled.
  • If the match is declared a draw, bets on a win are settled with odds of 1 (in case the bets on the draw were not offered).
  • The “Show In The Ring” bet. Bets are settled based on the broadcast of the main event. The wrestler specified in the event must enter the ring, but is not required to participate in the match. In case of changes in the number of matches or the schedule of participants, all bets on the wrestler’s performance remain valid.
  • The “Interrupt The Event” bet. A wrestler must intervene in the event (pass an item, distract the referee, etc.) in the period between the fight bell and the signal meaning the end of the match. If the intervention happens at another time, bets on this outcome are settled with odds of 1. If the participant named hits an additional participant or team that prevents the match, then bets are settled with odds of 1.
  • The “Interrupt The Match” bet. The person named must hit the specified opponent between the fight bell and the signal meaning the end of the match in order to count this action. If the participant named hits the specified opponent at any other time, then bets on this outcome are settled with odds of 1. If the wrestler named intervenes in another match, this action is not taken into account in bets on that outcome. If the participant named hits an additional participant or team that prevents the match, then bets are settled with odds of 1. If the specified match does not start, bets on this outcome are settled with odds of 1.
  • Settlement changes will not be made due to any changes or corrections made by the managing organizations after the event.